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How To Create A Konva-react Context Menu

To the best of my knowledge there isn't an easy/built in way with Konva to create a context menu for right clicking on objects. I am busy working on a project which requires the us

Solution 1:

Not sure if I'm late but I would use React Portals, theres a example about it on the react-konva page: https://konvajs.github.io/docs/react/DOM_Portal.html

I forked your sandbox with how this would be done: https://codesandbox.io/s/km0n1x8367

Solution 2:

Not in react but plain JS I am afraid, but it shines a light on some of what you will have to do.

Click the pink circle, then take option 2 and click sub-option 2.

Areas requiring more work:

  • deliver the menu config data via JSON
  • make adding callbacks a method within the class
  • add a timeout on the hide to allow shaky mouse hands
  • how to handle hiding sub-menus when user mouse-outs or clicks another option
  • add reveal & hide animations

// Set up the canvas / stagevar stage = newKonva.Stage({container: 'container1', width: 600, height: 300});

// Add a layer some sample shapesvar layer = newKonva.Layer({draggable: false});
stage.add(layer);

// draw some shapes.var circle = newKonva.Circle({ x: 80, y: 80, radius: 30, fill: 'Magenta'});
layer.add(circle);

var rect = newKonva.Rect({ x: 80, y: 80, width: 60, height: 40, fill: 'Cyan'});
layer.add(rect);

stage.draw();

// that is the boring bit over - now menu fun// I decided to set up a plain JS object to define my menu structure - could easily receive from async in JSON format. [Homework #1]var menuData = { options: [
  {key: 'opt1', text: 'Option 1', callBack: null},
  {key: 'opt2', text: 'Option 2', callBack: null, 
    options: [ 
      {key: 'opt2-1', text: 'Sub 1', callBack: null}, 
      {key: 'opt2-2', text: 'Sub 2', callBack: null} 
   ]
  },
  {key: 'opt3', text: 'Option 3', callBack: null},
  {key: 'opt4', text: 'Option 4', callBack: null}  
]};

// Define a menu 'class' object.var menu = function(menuData) {

  var optHeight = 20;  // couple of dimension constants. var optWidth = 100;
  var colors = ['white','gold'];
  
  this.options = {}; // prepare an associative list accessible by key - will put key into the shape as the name so we can can get from click event to this entrythis.menuGroup = newKonva.Group({}); // prepare a canvas group to hold the option rects for this level. Make it accessible externally by this-prefixvar _this = this;  // put a ref for this-this to overcome this-confusion later. // recursive func to add a menu level and assign its option components.var addHost = function(menuData, hostGroup, level, pos){  // params are the data for the level, the parent group, the level counter, and an offset position countervar menuHost = newKonva.Group({ visible: false});  // make a canvas group to contain new options
    hostGroup.add(menuHost); // add to the parent group// for every option at this levelfor (var i = 0; i < menuData.options.length; i = i + 1 ){
      var option = menuData.options[i]; // get the option into a var for readability// Add a rect as the background for the visible option in the menu.
      option.optionRect = newKonva.Rect({x: (level * optWidth), y: (pos + i) * optHeight, width: optWidth, height: optHeight, fill: colors[0], stroke: 'silver', name: option.key });
      option.optionText = newKonva.Text({x: (level * optWidth), y: (pos + i) * optHeight, width: optWidth, height: optHeight, text: ' ' + option.text, listening: false, verticalAlign: 'middle'})
  console.log(option.optionText.height())
      option.optionRect
        .on('mouseover', function(){
          this.fill(colors[1])
          layer.draw();
          })
        .on('mouseleave', function(){
          this.fill(colors[0])
          layer.draw();
          })
      
      // click event listener for the menu option 
      option.optionRect.on('click', function(e){

        var key = this.name(); // get back the key we stashed in the rect so we can get the options object from the lookup list if (_this.options[key] && (typeof _this.options[key].callback == 'function')){ // is we found an option and it has a real function as a callback then call it.
          _this.options[key].callback();
        } 
        else {
          console.log('No callback for ' + key)
        }
        
      })
      menuHost.add(option.optionRect); // better add the rect and text to the canvas or we will not see it
      menuHost.add(option.optionText);       
      
      _this.options[option.key] = option; // stash the option in the lookup list for later retrieval in click handlers.// pay attention Bond - if this menu level has a sub-level then we call into this function again.  if (option.options){
        
        var optionGroup = addHost(option, menuHost, level + 1, i)  // params 3 & 4 are menu depth and popout depth for positioning the rects. // make an onclick listener to show the sub-options
        option.callback = function(e){
          optionGroup.visible(true);
          layer.draw();
        }        
      }
    }
    return menuHost; // return the konva group 
  } 

  // so - now we can call out addHost function for the top level of the menu and it will recurse as needed down the sub-options.var mainGroup = addHost(menuData, this.menuGroup, 0, 0);

  // lets be nice and make a show() method that takes a position x,y too.this.show = function(location){
    location.x = location.x - 10;  // little offset to get the group under the mouse
    location.y = location.y - 10;
    
    mainGroup.position(location);
    mainGroup.show(); // notice we do not draw the layer here - leave that to the caller to avoid too much redraw.
  }

  // and if we have a show we better have a hide.this.hide = function(){
    mainGroup.hide();
  }
  
  // and a top-level group listener for mouse-out to hide the menu. You might want to put a timer on this [Homework #3]
  mainGroup.on('mouseleave', function(){
    this.hide();
    layer.draw();
  })
  
   
  // end of the menu class object.returnthis;
}


// ok - now we can get our menu data turned into a menuvar theMenu = newmenu(menuData);
layer.add(theMenu.menuGroup); // add the returned canvas group to the layer
layer.draw();  // and never forget to draw the layer when it is time!//// now we can add some arbitrary callbacks to some of the options.//// make a trivial function to pop a message when we click option 1var helloFunc = function(){
  alert('hello')
}
// make this the callback for opt1 - you can move this inside the menu class object as a setCallback(name, function()) method if you prefer [homework #2] 
theMenu.options['opt1'].callback = helloFunc;

// put a function on sub2 just to show it works.
theMenu.options['opt2-2'].callback = function(){ alert('click on sub-2') };

// and the original reason for this - make it a context menu on a shape.
circle.on('click', function(e){
  theMenu.show({x: e.evt.offsetX, y: e.evt.offsetY});
    layer.draw(); 
})
<scriptsrc="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script><scriptsrc="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script><divid='container1'style="width: 300px, height: 200px; background-color: silver;"></div>

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