Manually Applying Rotations And Translations To Matrix4 In Three.js
I am trying to understand the co-ordinate spaces of three.js, I understand that there is object.matrix and object.matrixWorld. After stumbling upon this blog post Matrix Basics. Ho
Solution 1:
Have a look at this, which is what I think you want.
EDIT: Oops, got the Matrix order wrong (another thing that you need to have a solid grasp of) -> try this aswell.
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