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Three.js: Wrong Boundingbox After Scaling A Geometry

In my scene I have a simple cube: var test = new THREE.Mesh(new THREE.CubeGeometry(10,10,10), new THREE.MeshBasicMaterial()); scene.add(test); This cube is getting traversed/scale

Solution 1:

You can compute the world-axis-aligned bounding box of an object (including its children) like so:

var box = new THREE.Box3();
box.setFromObject( object );

Have a look at the source code so you understand what it is doing.

three.js. r.60

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