Moving A Dynamic Object With A Button In AFrame
I have asked this question before but I didn't ask it in the best way. I am trying to create a plinko-style aframe world with a ball that will have it's position reset to the start
Solution 1:
You need to synchronize the physics engine with the updated position. The dynamic-body
component has a syncToPhysics()
function:
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/n5ro/aframe-physics-system@v4.0.1/dist/aframe-physics-system.min.js"></script>
<script>
AFRAME.registerComponent("foo", {
init: function() {
this.el.addEventListener("click", e => {
// reset position
this.el.setAttribute("position", "0 2 -4")
// sync
this.el.components["dynamic-body"].syncToPhysics();
})
}
})
</script>
<a-scene physics cursor="rayOrigin: mouse">
<a-sphere position="0 1.25 -5" radius="0.25" color="#EF2D5E" dynamic-body foo></a-sphere>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" static-body></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
Post a Comment for "Moving A Dynamic Object With A Button In AFrame"