Javascript ReadAsArrayBuffer Returns Empty Array Buffer
I am trying to read a local file using the FileReader readAsArrayBuffer property. The read is success and in the 'onload' callback, I see the Array Buffer object in reader.result.
Solution 1:
Here is how to read array buffer and convert it into binary string,
function onfilechange(evt) {
var reader = new FileReader();
reader.onload = function(evt) {
var chars = new Uint8Array(evt.target.result);
var CHUNK_SIZE = 0x8000;
var index = 0;
var length = chars.length;
var result = '';
var slice;
while (index < length) {
slice = chars.subarray(index, Math.min(index + CHUNK_SIZE, length));
result += String.fromCharCode.apply(null, slice);
index += CHUNK_SIZE;
}
// Here you have file content as Binary String in result var
};
reader.readAsArrayBuffer(evt.target.files[0]);
}
If you try to print ArrayBuffer via console.log you always get empty object {}
Solution 2:
Well, playing a sound using the AudioContext
stuff isn't actually that hard.
- Set up the context.
- Load any data into the buffer (e.g.
FileReader
for local files,XHR
for remote stuff). - Setup a new source, and start it.
All in all, something like this:
var context = new(window.AudioContext || window.webkitAudioContext)();
function playsound(raw) {
console.log("now playing a sound, that starts with", new Uint8Array(raw.slice(0, 10)));
context.decodeAudioData(raw, function (buffer) {
if (!buffer) {
console.error("failed to decode:", "buffer null");
return;
}
var source = context.createBufferSource();
source.buffer = buffer;
source.connect(context.destination);
source.start(0);
console.log("started...");
}, function (error) {
console.error("failed to decode:", error);
});
}
function onfilechange(then, evt) {
var reader = new FileReader();
reader.onload = function (e) {
console.log(e);
then(e.target.result);
};
reader.onerror = function (e) {
console.error(e);
};
reader.readAsArrayBuffer(evt.target.files[0]);
}
document.getElementById('file')
.addEventListener('change', onfilechange.bind(null, playsound), false);
See this live in a jsfiddle, which works for me in Firefox and Chrome.
I threw in a console.log(new Uint8Array())
for good measure, as browser will usually log the contents directly (if the buffer isn't huge).
For other stuff that you can do with ArrayBuffer
s, see e.g. the corresponding MDN documentation.
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